Mini ECS.
Minimalistic ECS framework for C#
I used it in World War IX, in a time where old component system was very limiting.
Technical Details #
It is very easy to use, as it doesn't require code generation, and it's a fairly small library.
I optimized it for speed and to avoid any in-game memory allocation. It runs much faster than the Pre-DOTS Unity Component System in a large variety of benchmarks I performed, and it gives you much more control over the frame execution.
The drawback is that is a bit verbose.
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